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New article for developers: Porting GAPI Games from Portrait to Square Screens April 22, 2005 [Pocket PC] | By Edward J. R. First Pocket PC phones with square resolution of 240x240 pixels will be released commercially very soon, so if you are a developer of software for Windows Mobile, you should update your programs as soon as possible, so that they will be working fine in this resolution! In earlier versions of Pocket PCs, the Pocket PC screens had a standard portrait resolution of 240 x 320. While it is not a good idea to assume that an application will run on a specific resolution, developers wrote applications with this specific screen knowledge built into their applications. Many legacy applications support square resolutions (for example, 240 x 240) automatically through the use of scroll bars, but full-screen applications, namely games, do not. Game developers need to keep multiple resolutions in mind when they develop full-screen games if the games are to appear and run correctly on different screens. This article describes some of the common problems encountered when porting a full-screen game from a portrait display to a square screen display and their possible solutions. Each solution has trade-offs, and its usefulness depends on the game. To read the article in full click here.
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