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Microsoft proves that Zune is more important to them than Windows Mobile: XNA May 12, 2008 [General] | By Edward J. R. It is sad but true: at first when XNA (.NET-based game development kit) was announced then Windows Mobile, apart from Xbox and PC was mentioned on the list of supported platforms, later Windows Mobile support was dropped and now Zune support was released in XNA Game Studio 3.0. What does it mean? It is another proof that Windows Mobile division is considered less important than Zune by Microsoft corporation! Zune has also podcasting support while Windows Mobile still doesn't have it. Zune also has access to plenty of unique content, including music and TV shows, but Windows Mobile still doesn't have this access. It is impossible to believe in claims of Microsoft that Windows Mobile is also for entertainment and fun, if facts deny it! Interestingly game development for Zune with XNA works also with free version of Visual Studio (Express Edition): Q: Which versions of Visual Studio are supported? A: Visual Studio 2008 Standard Edition and higher (C# language support must be installed), plus Visual C# 2008 Express Edition. Q: Can I use Visual Studio 2005 with XNA Game Studio 3.0? A: Visual Studio 2005 SKUs are not supported with XNA Game Studio 3.0 and beyond. However, you do not need to uninstall Visual Studio 2005 or XNA Game Studio 2.0, as those products will work side-by-side with Visual Studio 2008 and XNA Game Studio 3.0. Q: What graphic capabilities do I have on Zune? A: The Zune supports 2D graphics through the XNA Framework SpriteBatch API’s. Rendertargets and the ability to directly set pixel data to textures enables developers to be creative with their Zune games. 3D API’s and capabilities are not supported on Zune. To learn more, visit related FAQ from Microsoft.
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