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For Developers: hardware graphic acceleration on HTC Touch Diamond possible with .NET now August 09, 2008 [Pocket PC phone] | By Edward J. R. Shortly speaking: with .NET it is much easier to write applications but graphic-intensive applications require more difficult way (native code) so this new, just released, library - Managed Open GL ES - makes it possible to write much faster (easier) a software that uses hardware acceleration for graphic rendering - available in HTC Touch Diamond (and compatible phones). Here is more information from the author: Direct3D Mobile .NET was not a reasonable option: it has limited support and is supposedly being phased out in Windows Mobile 7. In addition, the D3DM implementation on the HTC Touch Diamond is a just a wrapper around OpenGL ES... I find it a little distasteful that than an operating system specific 3D API is actually just a wrapper around a cross platform 3D API, hehe. And on the other hand, OpenGL ES does not have a managed API. In My Humble Opinion, UI development should generally be in managed code. Although unmanaged code undoubtedly provides superior performance, the developer sacrifices too much of the ease and speed of managed development. For that reason, I've started work on a managed wrapper for OpenGL ES: I now have a working set of wrappers for OpenGL ES. To learn more visit article about .NET Compact Framework wrapper for OpenGL ES and download page for this wrapper.
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